Time required:15 minutes.
What it does:
Introduces the concept of assertiveness to your team and explores how comfortable they are in displaying assertive behaviour.
This activity is suitable for remote delivery.
You will need:
An area large enough for your team to move along the ‘Assertiveness Spectrum’ and, if possible, a piece of string/rope that is approximately 4 metres long to represent the spectrum.
You'll also need flipchart paper and pen.
In a nutshell:
A chance for your team to express how assertively they feel able to behave in different challenging situations.
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Time required:30 minutes.
What it does:
Explores the difference between optimistic and pessimistic behaviour. It also identifies the kind of actions we can take if we want to be more optimistic.
This activity is suitable for remote delivery.
This team activity can be run on it’s own, but it works best when it is run after Attitudes Attract.
You will need:
A copy of the handout and Optimism Top Tips for each team member, plus flipchart paper and pen for you.
In a nutshell:
A chance for your team to think about optimistic and pessimistic behaviours and the impact optimism and pessimism have.
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Time required:25 minutes.
What it does:
Brings to life what it takes for an objective to be SMART and enables participants to create their own SMART objectives.
This activity is suitable for remote delivery.
You will need:
The Getting SMART PowerPoint and a copy of the handout for each team member from the Resources tab.
In a nutshell:
Can you learn from a poor timekeeper what it takes to set SMART objectives?
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Time required:15 minutes.
What it does:
Demonstrates why it is important to have clear and complete goals and objectives.
You will need:
One set of Sorting Out Cards for every two participants. You will also need a stopwatch. A bell, buzzer or whistle to signal when time is up is also recommended.
In a nutshell:
Fun team activity designed to simply demonstrate the difference clear objectives make.
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Time required:10 minutes.
What it does:
Gives your team members an opportunity to realise the frequency of their negative thoughts and the impact this has on them, and indeed, those around them.
This activity is suitable for remote delivery.
This activity can be explained in a group situation or on a 1:1 basis. It is best debriefed on a 1:1 basis though.
You will need:
A set of Negative Thought Tokens per participant and two envelopes, one marked 'Start of the Day' and the other 'Counting the Thoughts'.
Negative Thought Tokens are provided in the Resources tab (print and cut out one sheet of tokens per participant).
In a nutshell:
Each participant has 20 tokens and every time they have a negative though they must place one token in an envelope to highlight the frequency of the thoughts.
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Time required:15 minutes.
What it does:
Introduces the concept of Emotional Intelligence for those who are new to the subject.
This activity is suitable for remote delivery.
You will need:
Copies of the handouts (one of each handout per team) and the PowerPoint slide from the Resources tab. You'll also need a flipchart and pens for the discussions.
In a nutshell:
What are the four main emotions we experience and what events are likely to trigger them?
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